A SIMPLIFIED TECHNIQUE FOR HIDDEN-LINE ELIMINATION IN TERRAINS
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Published:1993-06
Issue:02
Volume:03
Page:167-181
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ISSN:0218-1959
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Container-title:International Journal of Computational Geometry & Applications
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language:en
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Short-container-title:Int. J. Comput. Geom. Appl.
Author:
PREPARATA FRANCO P.1,
VITTER JEFFREY SCOTT1
Affiliation:
1. Department of Computer Science, Brown University, Providence, Rhode Island 02912–1910, U.S. A.
Abstract
In this paper we give a practical and efficient output-sensitive algorithm for constructing the display of a polyhedral terrain. It runs in O((d+n) log 2 n) time and uses O(nα(n)) space, where d is the size of the final display, and α(n) is a (very slowly growing) functional inverse of Ackermann’s function. Our implementation is especially simple and practical, because we try to take full advantage of the specific geometrical properties of the terrain. The asymptotic speed of our algorithm has been improved upon theoretically by other authors, but at the cost of higher space usage and/or high overhead and complicated code. Our main data structure maintains an implicit representation of the convex hull of a set of points that can be dynamically updated in O( log 2 n) time. It is especially simple and fast in our application since there are no rebalancing operations required in the tree.
Publisher
World Scientific Pub Co Pte Lt
Subject
Applied Mathematics,Computational Mathematics,Computational Theory and Mathematics,Geometry and Topology,Theoretical Computer Science
Cited by
2 articles.
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