A NEW SLOW-MOTION REPLAY EXTRACTOR FOR SOCCER GAME VIDEOS

Author:

FARN EN-JUNG1,CHEN LING-HWEI12,LIOU JENN-HANN1

Affiliation:

1. Department of Computer Science and Information Engineering, National Chiao Tung University, 1001 Ta Hsueh Rd., Hsinchu, Taiwan 30050, R.O.C.

2. Department of Computer and Information Science, National Chiao Tung University, 1001 Ta Hsueh Rd., Hsinchu, Taiwan 30050, R.O.C.

Abstract

In this paper, we will present a method to extract slow-motion replays in a soccer game video. According to our observation, a slow-motion replay always happens as a single shot and appears between two gradual transitions. Based on this fact, a video will first be segmented into individual shots and only those shots appearing between two gradual transitions are considered as candidate shots. There are two kinds of slow-motion replays. One comes from a standard camera and consists of some repeating or inserted frames. The other is from a high-speed camera with larger variation between two consecutive frames. Based on these features, an extractor is then provided to check if a candidate shot is a slow motion replay. Some experimental results are given to show the effectiveness of the proposed method.

Publisher

World Scientific Pub Co Pte Lt

Subject

Artificial Intelligence,Computer Vision and Pattern Recognition,Software

Reference1 articles.

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A novel method for slow motion replay detection in broadcast basketball video;Multimedia Tools and Applications;2014-06-13

2. Transition effect detection for extracting highlights in baseball videos;EURASIP Journal on Image and Video Processing;2013-05-04

3. An Effective Slow-Motion Detection Approach for Compressed Soccer Videos;ISRN Machine Vision;2012-03-25

4. A FEATURE-BASED SCHEME FOR DETECTING AND CLASSIFYING VIDEO-SHOT TRANSITIONS BASED ON SPATIO-TEMPORAL ANALYSIS AND FUZZY CLASSIFICATION;International Journal of Pattern Recognition and Artificial Intelligence;2009-09

5. Replay Scene Based Sports Video Abstraction;Fuzzy Systems and Knowledge Discovery;2005

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