Affiliation:
1. Ecole des Hautes Etudes en Informatique, Université René Descartes (Paris V), 45 rue des Saints-Pères, 75006 Paris, France
Abstract
We propose a parallel algorithm for the generation of colour textures based upon the non-linear equations of the "multiple class random neural network model". A neuron is used to obtain the texture value of each pixel in the bit-map plane. Each neuron interacts with its immediate planar neighbours in order to obtain the texture for the whole plane. A model which uses at most 4(C2 + C) parameters for the whole network, where C is the number of colours, is proposed. Numerical iterations of the non-linear field equations of the neural network model, starting with a randomly generated image, are shown to produce textures having different desirable features such as granularity, inclination and randomness. The experimental evaluation shows that the random network provides good results, at a computational cost which is considerably less than that of other approaches such as Markov random fields.
Publisher
World Scientific Pub Co Pte Lt
Subject
Artificial Intelligence,Computer Vision and Pattern Recognition,Software
Cited by
47 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献