A Progressive Approximation Approach for the Exact Solution of Sparse Large-Scale Binary Interdiction Games

Author:

Contardo Claudio1ORCID,Sefair Jorge A.2ORCID

Affiliation:

1. UQAM School of Business, CIRRELT, and GERAD, Montreal, Quebec H2X 3X2, Canada;

2. School of Computing, Informatics, and Decision Systems Engineering, Arizona State University, Tempe, Arizona 85281

Abstract

We present a progressive approximation algorithm for the exact solution of several classes of interdiction games in which two noncooperative players (namely an attacker and a follower) interact sequentially. The follower must solve an optimization problem that has been previously perturbed by means of a series of attacking actions led by the attacker. These attacking actions aim at augmenting the cost of the decision variables of the follower’s optimization problem. The objective, from the attacker’s viewpoint, is that of choosing an attacking strategy that reduces as much as possible the quality of the optimal solution attainable by the follower. The progressive approximation mechanism consists of the iterative solution of an interdiction problem in which the attacker actions are restricted to a subset of the whole solution space and a pricing subproblem invoked with the objective of proving the optimality of the attacking strategy. This scheme is especially useful when the optimal solutions to the follower’s subproblem intersect with the decision space of the attacker only in a small number of decision variables. In such cases, the progressive approximation method can solve interdiction games otherwise intractable for classical methods. We illustrate the efficiency of our approach on the shortest path, 0-1 knapsack and facility location interdiction games. Summary of Contribution: In this article, we present a progressive approximation algorithm for the exact solution of several classes of interdiction games in which two noncooperative players (namely an attacker and a follower) interact sequentially. We exploit the discrete nature of this interdiction game to design an effective algorithmic framework that improves the performance of general-purpose solvers. Our algorithm combines elements from mathematical programming and computer science, including a metaheuristic algorithm, a binary search procedure, a cutting-planes algorithm, and supervalid inequalities. Although we illustrate our results on three specific problems (shortest path, 0-1 knapsack, and facility location), our algorithmic framework can be extended to a broader class of interdiction problems.

Publisher

Institute for Operations Research and the Management Sciences (INFORMS)

Subject

General Engineering

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. An exact method for binary fortification games;European Journal of Operational Research;2023-06

2. Optimization with Learning in Sequential Bilevel Interdiction Problems;Encyclopedia of Optimization;2022-11-23

3. A Branch-and-Cut Algorithm for Submodular Interdiction Games;INFORMS Journal on Computing;2022-09

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