An Educational Game with Dragons’ Den Experiences for Supply Chain Management Training

Author:

Feng Yan1ORCID,Audy Jean-François1ORCID,Rönnqvist Mikael2,D’Amours Sophie3

Affiliation:

1. Département de Management, Université du Québec à Trois-Rivières, Trois-Rivières, Québec G8Z 4M3, Canada;

2. Faculté des Sciences et de Génie, Université Laval, Québec G1V 0A6, Canada;

3. Rector’s Office, Pavillon des Sciences de l’Éducation, Université Laval, Laval, Québec G1V 0A6, Canada

Abstract

This article presents an educational game to engage university and industrial stakeholders in collaborative training for supply chain management courses. The game will help students learn complex supply chain management issues. There are two integrated parts: a case ethod through an industrial case and an activity-based game featuring role plays based on international television shows such as Dragons’ Den in Canada or Shark Tank in the United States. We developed a game framework to illustrate how the game can be prepared and played in classrooms. Although the game is primarily developed for classroom teaching, it may be adapted to other training environments. We have provided two examples to demonstrate how the game can be played as a short game in conference environments. Game experiences and feedback are presented with comments from various game participants. By interacting with stakeholders and tackling a real-world business case, students can better understand stakeholders’ business goals, the importance of supply chain collaboration, and the impacts on supply chain decisions.

Publisher

Institute for Operations Research and the Management Sciences (INFORMS)

Subject

Management Science and Operations Research,Education,Management Information Systems

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Game-based learning in engineering education: Using the Goldratt Simulator to learn about the theory of constraints;Revista Gestão da Produção Operações e Sistemas;2024-07-07

2. Game—FloraPark (the Flower Game): A Supply Chain Contract and Collaboration Simulation;INFORMS Transactions on Education;2023-09

3. Educational Supply Chain Management: A Review Paper;Financial Technology (FinTech), Entrepreneurship, and Business Development;2022

4. Implementation and improvement of the sailboat game: Evidence from two cities;Journal of Education for Business;2021-10-06

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