Game of Thrones: Fully Distributed Learning for Multiplayer Bandits

Author:

Bistritz Ilai1ORCID,Leshem Amir2

Affiliation:

1. Department of Electrical Engineering, Stanford University, Stanford, California 94305

2. Faculty of Engineering, Bar Ilan University, Ramat Gan 5290002, Israel

Abstract

We consider an N-player multiarmed bandit game in which each player chooses one out of M arms for T turns. Each player has different expected rewards for the arms, and the instantaneous rewards are independent and identically distributed or Markovian. When two or more players choose the same arm, they all receive zero reward. Performance is measured using the expected sum of regrets compared with optimal assignment of arms to players that maximizes the sum of expected rewards. We assume that each player only knows that player’s own actions and the reward that player received each turn. Players cannot observe the actions of other players, and no communication between players is possible. We present a distributed algorithm and prove that it achieves an expected sum of regrets of near-[Formula: see text]. This is the first algorithm to achieve a near order optimal regret in this fully distributed scenario. All other works have assumed that either all players have the same vector of expected rewards or that communication between players is possible.

Publisher

Institute for Operations Research and the Management Sciences (INFORMS)

Subject

Management Science and Operations Research,Computer Science Applications,General Mathematics

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