Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium

Author:

Xie Qiaomin1ORCID,Chen Yudong2ORCID,Wang Zhaoran3ORCID,Yang Zhuoran4ORCID

Affiliation:

1. Department of Industrial Systems and Engineering, University of Wisconsin-Madison, Madison, Wisconsin 53706;

2. Department of Computer Sciences, University of Wisconsin-Madison, Madison, Wisconsin 53706;

3. Department of Industrial Engineering and Management Sciences, Northwestern University Evanston, Illinois 60208;

4. Department of Statistics and Data Science, Yale University, New Haven, Connecticut 06511

Abstract

We develop provably efficient reinforcement learning algorithms for two-player zero-sum finite-horizon Markov games with simultaneous moves. To incorporate function approximation, we consider a family of Markov games where the reward function and transition kernel possess a linear structure. Both the offline and online settings of the problems are considered. In the offline setting, we control both players and aim to find the Nash equilibrium by minimizing the duality gap. In the online setting, we control a single player playing against an arbitrary opponent and aim to minimize the regret. For both settings, we propose an optimistic variant of the least-squares minimax value iteration algorithm. We show that our algorithm is computationally efficient and provably achieves an [Formula: see text] upper bound on the duality gap and regret, where d is the linear dimension, H the horizon and T the total number of timesteps. Our results do not require additional assumptions on the sampling model. Our setting requires overcoming several new challenges that are absent in Markov decision processes or turn-based Markov games. In particular, to achieve optimism with simultaneous moves, we construct both upper and lower confidence bounds of the value function, and then compute the optimistic policy by solving a general-sum matrix game with these bounds as the payoff matrices. As finding the Nash equilibrium of a general-sum game is computationally hard, our algorithm instead solves for a coarse correlated equilibrium (CCE), which can be obtained efficiently. To our best knowledge, such a CCE-based scheme for optimism has not appeared in the literature and might be of interest in its own right. Funding: Q. Xie is partially supported by the National Science Foundation [Grant CNS-1955997] and by J.P. Morgan. Y. Chen is partially supported by the National Science Foundation [Grants CCF-1657420, CCF-1704828, and CCF-2047910]. Z. Wang acknowledges the National Science Foundation [Grants 2048075, 2008827, 2015568, and 1934931], the Simons Institute (Theory of Reinforcement Learning), Amazon, J.P. Morgan, and Two Sigma for their support.

Publisher

Institute for Operations Research and the Management Sciences (INFORMS)

Subject

Management Science and Operations Research,Computer Science Applications,General Mathematics

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