1. AEVI, 2018. Libro blanco de los esports en España Retrieved from http://www.aevi.org.es/web/wp-content/uploads/2018/05/ES_libroblanco_online.pdf
2. Belch, G. E., and Belch, M. A., 2018. Advertising and Promotion: An Integrated Marketing Communications Perspective (11th ed.). New York, NY: McGraw-Hill Education.
3. BI Intelligence, and Elder, R., 2017, March 15. The eSports competitive video gaming market continues to grow revenues & attract investors. Business Insider.Retrieved 22 February, 2018, from http://www.businessinsider.com/esports-market-growth-ready-for-mainstream-2017-3
4. Borowy, M., 2012. Public Gaming: eSport and Event Marketing in the Experience Economy. (Master Thesis), Simon Fraser University, Burnaby. Retrieved from http://summit.sfu.ca/item/12463
5. Bouaoui, C., 2016. Esports sponsorship effectiveness on brand awareness and brand image. (Master thesis), Dublin Business School, Dublin. Retrieved from https://esource.dbs.ie/handle/10788/3237