Author:
Kupers Eline R.,Carrasco Marisa,Winawer Jonathan
Abstract
AbstractVisual performance depends on polar angle, even when eccentricity is held constant; on many psychophysical tasks observers perform best when stimuli are presented on the horizontal meridian, worst on the upper vertical, and intermediate on the lower vertical meridian. This variation in performance ‘around’ the visual field can be as pronounced as that of doubling the stimulus eccentricity. The causes of these asymmetries in performance are largely unknown. Some factors in the eye, e.g. cone density, are positively correlated with the reported variations in visual performance with polar angle. However, the question remains whether such correlations can quantitatively explain the perceptual differences observed ‘around’ the visual field. To investigate the extent to which the earliest stages of vision –optical quality and cone density- contribute to performance differences with polar angle, we created a computational observer model. The model uses the open-source software package ISETBIO to simulate an orientation discrimination task for which visual performance differs with polar angle. The model starts from the photons emitted by a display, which pass through simulated human optics with fixational eye movements, followed by cone isomerizations in the retina. Finally, we classify stimulus orientation using a support vector machine to learn a linear classifier on the photon absorptions. To account for the 30% increase in contrast thresholds for upper vertical compared to horizontal meridian, as observed psychophysically on the same task, our computational observer model would require either an increase of ~7 diopters of defocus or a reduction of 500% in cone density. These values far exceed the actual variations as a function of polar angle observed in human eyes. Therefore, we conclude that these factors in the eye only account for a small fraction of differences in visual performance with polar angle. Substantial additional asymmetries must arise in later retinal and/or cortical processing.Author SummaryA fundamental goal in computational neuroscience is to link known facts from biology with behavior. Here, we considered visual behavior, specifically the fact that people are better at visual tasks performed to the left or right of the center of gaze, compared to above or below at the same distance from gaze. We sought to understand what aspects of biology govern this fundamental pattern in visual behavior. To do so, we implemented a computational observer model that incorporates known facts about the front end of the human visual system, including optics, eye movements, and the photoreceptor array in the retina. We found that even though some of these properties are correlated with performance, they fall far short of quantitatively explaining it. We conclude that later stages of processing in the nervous system greatly amplify small differences in the way the eye samples the visual world, resulting in strikingly different performance around the visual field.
Publisher
Cold Spring Harbor Laboratory
Cited by
1 articles.
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