Integration of Casual Video Games During Online Learning to Relief Stress in Students

Author:

Vimalanathan Vickneish,Kunasegaran Vickineshwari,Alagenthran Kavilasini,Balamurugan Rishen Narayan DevORCID,Sandrasaigaran PratheepORCID

Abstract

COVID-19 pandemic has impacted all facets of society, including students, as daily learning activities were severely affected while the face-to-face classes were forced to be held online. As a result, students underwent tremendous stress and were exposed to severe mental health conditions. Thus, this study investigates how the integration of casual video games into online learning can relieve stress among science students. An online survey was designed and disseminated to students via social media. The respondents were pre-assessed for stress and emotional conditions during their online learning. Then, the respondents were instructed to watch a tutorial video from YouTube and play a quiz-like casual video game that we had developed. The respondents were then reassessed for stress and emotional level (post-assessment) to understand how casual video games can relieve their anxiety in online learning. All questionnaires in this survey were tested for the Likert scale, with one being strongly disagreed and five strongly agreed. Similar pre-and post-survey questionnaires were designed and tested against academicians for their perceived efficiency of casual video games in online learning. The outcome from this study has shown significant improvements in students' stress and mental emotional levels when casual video game is introduced as part of their online lesson. On the other hand, the academicians perceived that online teaching alone is as effective as casual video games during online learning. However, the academicians also perceived that casual video games could significantly reduce students' stress and emotional during online classes. We propose that casual video games are considered an integral tool for online teaching and learning as they can significantly reduce students' stress in online learning during the Covid-19 lockdown.

Publisher

Penteract Technology

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3