Adaptation in Affective Video Games during the Covid-19 Pandemic
-
Published:2022-03-02
Issue:1
Volume:13
Page:213-217
-
ISSN:2068-0473
-
Container-title:BRAIN. Broad Research in Artificial Intelligence and Neuroscience
-
language:
-
Short-container-title:BRAIN
Author:
Bandac Vlad Constantin,Stefanescu Cristina
Abstract
Though national players area unit on the average 35-44 years recent, most diagnoses of on-line recreation Disorder occur in adolescents. This data point may be a symptom of the usually neglected role of Adults within the diagnostic method, the questionable initial line in perceiving a tangle of web use and games in their kids. Parents' negative attitudes towards games and family quarrels are shown to be predictors of gambling addiction among adolescents.
Publisher
Asociatia LUMEN