Abstract
In this paper, we introduce our method to facilitate the process of creating an MPEG-4 compliant face model based on a simple 3D mesh. The presented method is semi-automatic, and the user needs to choose only a few points on the model as a preprocessing step. We use a cage based deformation technique to approximate an input model with a generic one which already contains the required MPEG-4 parameters. In the paper, we also show how the cage can be constructed to surround the model completely and be close enough to the head to get better deformation results. After these steps, the resulting model can be used in any MPEG-4 based facial animation player.
Subject
Computer Vision and Pattern Recognition,Software,Computer Science (miscellaneous),Electrical and Electronic Engineering,Information Systems and Management,Management Science and Operations Research,Theoretical Computer Science
Reference27 articles.
1. Autodesk 123D Catch. http://www.123dapp.com/catch/
2. Xface: MPEG-4 Based Open Source Toolkit for 3D Facial Animation;Balci,2004
3. Blender Online Community. Blender - a 3D modelling and rendering package. http://www.blender.org/
4. 3D shape regression for real-time facial animation
5. CNR, Visual Computing Lab ISTI. MeshLab. http://meshlab.sourceforge.net/
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献