Abstract
Strand proposed a distance-based thinning algorithm for computing surface skeletons on the body-centered cubic (BCC) grid. In this paper, we present two modified versions of this algorithm that are faster than the original one, and less sensitive to the visiting order of points in the sequential thinning phase. In addition, a novel algorithm capable of producing curve skeletons is also reported.
Subject
Computer Vision and Pattern Recognition,Software,Computer Science (miscellaneous),Electrical and Electronic Engineering,Information Systems and Management,Management Science and Operations Research,Theoretical Computer Science