The impact of acute violent videogame exposure on neurocognitive markers of empathic concern

Author:

Ritchie Mary B12,Compton Shannon A H23,Oliver Lindsay D45,Finger Elizabeth6789,Neufeld Richard W J31011,Mitchell Derek G V2101112ORCID

Affiliation:

1. Graduate Program in Clinical Science and Psychopathology, Department of Psychology, University of Western Ontario , London, ON N6A 3K7, Canada

2. Brain and Mind Institute, University of Western Ontario , London, ON N6A 3K7, Canada

3. Graduate Program in Neuroscience, Schulich School of Medicine and Dentistry, University of Western Ontario , London, ON N6A 3K7, Canada

4. Campbell Family Mental Health Research Institute, Centre for Addiction and Mental Health , Toronto, ON M5T 1R8, Canada

5. Department of Psychiatry, University of Toronto , Toronto, Ontario M5R0A3, Canada

6. Robarts Institute, University of Western Ontario , London, ON N6A 3K7, Canada

7. Department of Clinical Neurological Sciences, The University of Western Ontario , London, ON N6A 3K7, Canada

8. Lawson Health Research Institute , London, ON N6C 2R5, Canada

9. Parkwood Institute, St. Joseph’s Health Care , London, ON N6C 0A7, Canada

10. Department of Psychiatry, Schulich School of Medicine and Dentistry, University of Western Ontario , London, ON N6A 3K7, Canada

11. Department of Psychology, Faculty of Social Science, University of Western Ontario , London, ON N6A 3K7, Canada

12. Department of Anatomy and Cell Biology, Schulich School of Medicine and Dentistry, University of Western Ontario , London, ON N6A 3K7, Canada

Abstract

Abstract Research examining the purported association between violent gaming and aggression remains controversial due to concerns related to methodology, unclear neurocognitive mechanisms, and the failure to adequately consider the role of individual differences in susceptibility. To help address these concerns, we used fMRI and an emotional empathy task to examine whether acute and cumulative violent gaming exposure were associated with abnormalities in emotional empathy as a function of trait-empathy. Emotional empathy was targeted given its involvement in regulating not only aggression, but also other important social functions such as compassion and prosocial behaviour. We hypothesized that violent gaming exposure increases the risk of aberrant social behaviour by altering the aversive value of distress cues. Contrary to expectations, neither behavioural ratings nor empathy-related brain activity varied as a function of violent gaming exposure. Notably, however, activation patterns in somatosensory and motor cortices reflected an interaction between violent gaming exposure and trait empathy. Thus, our results are inconsistent with a straightforward relationship between violent gaming exposure and reduced empathy. Furthermore, they highlight the importance of considering both individual differences in susceptibility and other aspects of cognition related to social functioning to best inform public concern regarding safe gaming practices.

Funder

CFREF/BrainsCAN

Publisher

Oxford University Press (OUP)

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