A Virtual Reality Intervention for the Treatment of Phantom Limb Pain: Development and Feasibility Results

Author:

Rutledge Thomas12,Velez Deborah1,Depp Colin12,McQuaid John R34,Wong Garland5,Jones R Carter W6,Atkinson J Hampton12,Giap Bosco7,Quan Alex8,Giap Huan9

Affiliation:

1. VA San Diego Healthcare System, San Diego, California

2. Department of Psychiatry, University of California, San Diego, California

3. San Francisco VA Health Care System, San Francisco, California

4. Department of Psychiatry, University of California, San Francisco, California

5. Exigent Holdings, Inc., San Diego, California

6. Colorado Clinic, Aurora, Colorado

7. Texas A&M School of Medicine, Bryan, Texas

8. Santa Clara University, Santa Clara, California

9. Scripps Memorial Hospital, La Jolla, California, USA

Abstract

Abstract Objective To describe the development of a virtual reality (VR) treatment for phantom limb pain (PLP) and phantom sensations and provide feasibility data from testing the treatment in a population of veterans. Design & Subjects Fourteen participants completed a baseline visit evaluating their amputation, PLP, and phantom sensations. Subsequently, participants completed a VR treatment modeled after mirror therapy for PLP, navigating in a VR environment with a bicycle pedaler and motion sensor to pair their cadence to a VR avatar. The VR avatar enabled visualization of the participant’s intact phantom limb in motion, a hypothesized mechanism of mirror therapy. Setting Laboratory. Methods Participants completed pre- and post-treatment measures to evaluate changes in PLP, phantom sensations, and rate helpfulness, realism, immersion, adverse experiences, and treatment satisfaction. Results Eight of 14 participants (57.1%) reported PLP pre–VR treatment, and 93% (13/14) reported one or more unpleasant phantom sensations. After treatment, 28.6% (4/14) continued to report PLP symptoms (t[13] = 2.7, P = 0.02, d = 0.53) and 28.6% (4/14) reported phantom sensations (t[13] = 4.4, P = 0.001, d = 1.7). Ratings of helpfulness, realism, immersion, and satisfaction were uniformly high to very high. There were no adverse experiences. Four participants completed multiple VR treatments, showing stable improvements in PLP intensity and phantom sensations and high user ratings. Conclusions This feasibility study of a novel VR intervention for PLP was practical and was associated with significant reductions in PLP intensity and phantom sensations. Our findings support continued research in VR-based treatments in PLP, with a need for direct comparisons between VR and more established PLP treatments.

Funder

Department of Veterans Affairs Office of Research and Development

Rehabilitation Research and Development Service

Publisher

Oxford University Press (OUP)

Subject

Anesthesiology and Pain Medicine,Clinical Neurology,General Medicine

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