Active video game (AVG); a viable option for the promotion of physical activity
Author:
Affiliation:
1. Department of Health Education , School and Community Health Education Unit, , Ibadan 200284 , Nigeria
2. University of Ibadan , School and Community Health Education Unit, , Ibadan 200284 , Nigeria
Publisher
Oxford University Press (OUP)
Subject
Public Health, Environmental and Occupational Health,General Medicine
Link
https://academic.oup.com/jpubhealth/advance-article-pdf/doi/10.1093/pubmed/fdad166/51260933/fdad166.pdf
Reference5 articles.
1. Active video games and weight management in overweight children and adolescents-systematic review and meta-analysis;Bourke;J Public Health (Oxf),2023
2. Short- and longer-term psychological and behavioral effects of exergaming and traditional aerobic training: a randomized controlled trial;Hwang;Int J Sport Exerc Psychol,2022
3. Effects on gait and balance of home-based active video game interventions in persons with multiple sclerosis: a systematic review;Dalmazane;Mult Scler Relat Disord,2021
4. Effectiveness of home-based rehabilitation using active video games on quality of life, cognitive and motor functions in people with Parkinson’s disease: a systematic review;Gallou-Guyot;Disabil Rehabil,2022
5. Active video game on children and adolescents’ physical activity and weight management: a network meta-analysis;Ho;Scand J Med Sci Sports,2022
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