Principles of gamification for Internet interventions

Author:

Floryan Mark R1ORCID,Ritterband Lee M2,Chow Philip I2

Affiliation:

1. Department of Computer Science, University of Virginia School of Engineering and Applied Science, Charlottesville, VA, USA

2. Center for Behavioral Health and Technology, Department of Psychiatry and Neurobehavioral Sciences, School of Medicine, University of Virginia, Charlottesville, VA, USA

Abstract

Theory-driven gamification principles are developed by examining the intersection of existing frameworks. The principles address problems with the current understanding of gamification within internet interventions.

Publisher

Oxford University Press (OUP)

Subject

Behavioral Neuroscience,Applied Psychology

Reference43 articles.

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2. Gamification: state of the art definition and utilization;Groh;Institute of Media Informatics Ulm University,2012

3. Huotari K , HamariJ. Defining gamification: a service marketing perspective. Paper presented at: 16th International Academic MindTrek Conference; October 3–5, 2012; Tampere, Finland: 17–22.

4. Werbach K . (Re) defining gamification: a process approach. Paper presented at: International Conference on Persuasive Technology; May 21–23, 2014; Padua, Italy: 266–272.

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