Hierarchical reinforcement learning from competitive self-play for dual-aircraft formation air combat

Author:

Kong Wei-ren1ORCID,Zhou De-yun1,Zhou Ying1,Zhao Yi-yang1

Affiliation:

1. Northwestern Polytechnical University , Xi'an 710072 , China

Abstract

AbstractThe recent development of technology helps in the revolutionary war and it controls the war which is influenced by brilliant planning. The maneuver aircraft of intelligent algorithm aids the pilot to decide the particular position on the battlefield. Nowadays the hardware components of radar and missiles are widely used and the beyond visual range is the most popular method applied in air combat. The introduction of close-range air combat maneuver decisions generates the attention of researchers in artificial intelligence. Most of the existing methods are based on autonomous aircraft focused in air combat scenario but manual air combats are widely applied in dual aircraft. Based on the factors mentioned above, a novel hierarchical maneuver decision architecture is applied to a dual-aircraft close-range air combat scenario. Subsequently, the soft actor-critic algorithm is merged with competitive self-play which integrates the knowledge of sub-strategies. Further, the reinforcement learning technique is employed to achieve an approximate Nash equilibrium master strategy. The experimental results show that the hierarchical architecture exhibits good performance, symmetry, and robustness. The research generates a solution for intelligent formation of air combat in the future and guidance for manned or unmanned aircraft cooperative combat.

Funder

National Natural Science Foundation of China

Postdoctoral Science Foundation of Jiangsu Province

Fundamental Research Funds for the Central Universities

Publisher

Oxford University Press (OUP)

Subject

Computational Mathematics,Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Engineering (miscellaneous),Modeling and Simulation,Computational Mechanics

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