Action video games and posterior parietal cortex neuromodulation enhance both attention and reading in adults with developmental dyslexia

Author:

Bertoni Sara1,Franceschini Sandro23,Mancarella Martina4,Puccio Giovanna23,Ronconi Luca5,Marsicano Gianluca67,Gori Simone1,Campana Gianluca83,Facoetti Andrea23

Affiliation:

1. Department of Human and Social Sciences, University of Bergamo , Piazzale Sant'Agostino 2, Bergamo 24129 , Italy

2. Developmental and Cognitive Neuroscience Lab , Department of General Psychology, , Via Venezia 8, Padua 35131 , Italy

3. University of Padua , Department of General Psychology, , Via Venezia 8, Padua 35131 , Italy

4. Katholieke Universiteit Leuven , Leopold Vanderkelenstraat 32, Leuven 3000 , Belgium

5. School of Psychology, Vita-Salute San Raffaele University , Via Olgettina 58, Milan 20132 , Italy

6. Centre for Studies and Research in Cognitive Neuroscience, University of Bologna , Viale Rasi e Spinelli 176, Cesena 47521 , Italy

7. Department of Psychology, University of Bologna , Viale Berti Pichat 5, Bologna 40121 , Italy

8. PercUp Lab , Department of General Psychology, , Via Venezia 8, Padua 35131 , Italy

Abstract

Abstract The impact of action video games on reading performance has been already demonstrated in individuals with and without neurodevelopmental disorders. The combination of action video games and posterior parietal cortex neuromodulation by a transcranial random noise stimulation could enhance brain plasticity, improving attentional control and reading skills also in adults with developmental dyslexia. In a double blind randomized controlled trial, 20 young adult nonaction video game players with developmental dyslexia were trained for 15 h with action video games. Half of the participants were stimulated with bilateral transcranial random noise stimulation on the posterior parietal cortex during the action video game training, whereas the others were in the placebo (i.e. sham) condition. Word text reading, pseudowords decoding, and temporal attention (attentional blink), as well as electroencephalographic activity during the attentional blink, were measured before and after the training. The action video game + transcranial random noise stimulation group showed temporal attention, word text reading, and pseudoword decoding enhancements and P300 amplitude brain potential changes. The enhancement in temporal attention performance was related with the efficiency in pseudoword decoding improvement. Our results demonstrate that the combination of action video game training with parietal neuromodulation increases the efficiency of visual attention deployment, probably reshaping goal-directed and stimulus-driven fronto-parietal attentional networks interplay in young adults with neurodevelopmental conditions.

Funder

MIUR

Department of General Psychology

University of Padua

CARIPARO Foundation

Progetto MIUR Dipartimenti di Eccellenza

Use-Inspired Basic Research—Un modello innovativo per la ricerca e la formazione In Psicologia

Ateneo Research Project STaRs

Research Foundation-Flanders

MUR PRIN Project

Publisher

Oxford University Press (OUP)

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