Abstract
<p>Misinformation about the novel coronavirus (COVID-19) is a pressing societal challenge. Across two studies, one preregistered (n = 1,771 and n = 1,777), we assess the efficacy of two &#8220;prebunking&#8221; interventions aimed at improving people&#8217;s ability to spot manipulation techniques commonly used in COVID-19 misinformation, across three different cultural contexts (English, French, and German). We find that Go Viral!, a novel 5-minute &#8220;prebunking&#8221; browser game, (a) increases the perceived manipulativeness of misinformation about COVID-19, (b) improves people&#8217;s confidence in their ability to spot misinformation, and (c) reduces self-reported willingness to share misinformation with others. The first two effects remain significant for at least one week after gameplay. We also find that reading real-world infographics from UNESCO improve people&#8217;s ability and confidence in spotting COVID-19 misinformation (albeit with a smaller effect size than the game).&#160;</p>
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