Abstract
Digital twins of real-world objects and phenomena are used extensively in the agricultural sector these days to solve and simulate various technological processes for developing agricultural households and enterprises, digitalization is progressing fast. The existing acute lack of specialists with digital competencies is further aggravated by widening the scope of gamified practices in the agricultural complex, which requires specialist training for the agricultural complex to incorporate gaming elements and plots in non-gaming processes into educational programs. This paper describes the factors responsible for the effectiveness of gamification development and application in the digital educational environment, shows the fundamental differences of the game mechanics employed in educational activities from the ordinary game. Design and game content that is compelling to participants is essential for keeping them motivated and engaged when working on solving important tasks. Amid the rapid development of ICT and digital tools, the learning process requires a certain level of students' and educators' proficiency in digital literacy and digital competencies. The present study examined by means of a questionnaire on a wide variety of issues the readiness of educators and students for a digital shift in the education system and their assessment of the importance of new roles and functions of training providers in the digital environment.
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