Author:
Rajcsanyi-Molnar Monika,Andras Istvan,Czifra Sandor
Abstract
The “GeoGecko” project represents a pioneering initiative in both technical and pedagogical aspects, aiming to develop educational content based on experiential learning principles with a foundation in gamification. This project is currently underway at Dunaujvaros University in Hungary. This article comprehensively outlines the evolutionary process through which, drawing upon elements of e-learning, a novel and experiential online program is being developed, tailored to the expectations and needs of today's high school students. The article not only delves into the expectations but also reports on the implementation and its effectiveness.