Evaluating the Improvements ofStarCraftGameplay in the ABL Agent EISBot by Implementing Dynamic Specificities through an External Component

Author:

Okun Jared

Publisher

EDP Sciences

Subject

General Medicine

Reference5 articles.

1. Weber. B. Integrating learning in a multi-scale agent.Doctoral dissertation: Department of Computer Science, University of California, Santa Cruz, CA. (2012)

2. Weber B. [UCSCbweber]. EISBot vs Dennis Fong (Thresh). Retrieved from https://www.youtube.com/watch?v=txGPuN7PXAY&list=UUB0UyZ9THzSjcXaCkGCQLMg&index=14 (2011)

3. Mateas M. & Stern A.. A Beh. Lang. Joi. Act. and Beh. Id.Like-like Characters: Tools, Affective Functions, and Applications135 (2004)

4. Weber. B. EISBot [computer software]. Available from https://github.com/bgweber/eisbot (2012)

5. Weber B., Mateas M., Jhala. A. Building Human-Level AI for Real-Time Strategy Games.Proceedings of the AAAI Fall Symposium on Advances in Cognitive Systems(2011)

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1. Machine learning methods for control of non-playable characters behaviour in multiplayer RPG;Vìsnik Nacìonalʹnogo unìversitetu "Lʹvìvsʹka polìtehnìka". Serìâ Ìnformacìjnì sistemi ta merežì;2023-07-15

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