A Virtual Human's Driving Method Based on Motion Capture Data

Author:

Wang Song Shan1,Qi Yan Qing1

Affiliation:

1. Ordnance Engineering Institute

Abstract

This article gives a method about driving a virtual human by motion capture data in software Jack. Firstly simplify Jack's skeleton model according to the skeleton of capturing data BVH. Secondly set up an Euler angle rotation equation to mapping joint angles between BVH and Jack. Finally, program the method and give an example to show that it is available to improve Jacks human motion simulating by the human capturing data.

Publisher

Trans Tech Publications, Ltd.

Subject

General Engineering

Reference6 articles.

1. Multon Franck, Kulpa Richard, Hoyet Ludovic, and Komura Taku. From Motion capture to real-time character animation. Motion in Games, 2008, pp.72-81.

2. Edmond S. L. Ho, Taku Komura, and Chiew-Lan Tai, Spatial relationship preserving character motion adaptation[C]. ACM Transactions on Graphics(TOG), 2010, 29(4).

3. Liu Xian-mei, Li Bing, Wu Qiong. virtual human animation based on motion capture data[J]. Computer Engineering and Applications. 2008, 44(8): 113-114.

4. Badler. Simulation Humans[M]. Oxford University Press, (1993).

5. Zhang Renwei. Attitude dynamics and control of satellite orbit[M]. Beijing: Beihang University Press, (1998).

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