Architecture for Vertex Transformation and Triangle Clipping in 3D Graphics

Author:

Liu Bo Zhi1,Sun Tao2,Zhou Li1,Wang Jia1,Zhang Yuan Zhi1

Affiliation:

1. Shandong University

2. University of Jinan

Abstract

This paper focuses on the implementation of vertex transformation and triangle clipping in the field of 3D acceleration. A dedicated matrix accumulating architecture is proposed to multiply transformation matrices and generate an accumulated transformation matrix. Then the accumulated transformation matrix is used for per vertex transformation. A combined clipping algorithm of Cohen-Sutherland and Sutherland-Hodgeman is adopted to accelerate triangle clipping. In addition, the clipping process is pipelined in order to increase the throughput. Experimental results show that our implementation can reach more than 25% performance higher than traditional method.

Publisher

Trans Tech Publications, Ltd.

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The acceleration of 3D graphics transformations based on CUDA;Journal of Engineering, Design and Technology;2018-12-04

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