UTSE: A Game Engine-Based Simulation Environemnt for Agent

Author:

Hu Ji Wen1,Feng Chao1,Liu Yi1,Zhu Ri Yi1

Affiliation:

1. Wuhan Mechanical Technology College

Abstract

The development of realistic simulation environments is an expensive and time-consuming enterprise. Game Engine is the core component of modern computer games and it provides fundamental functions for games. In this paper, in order to save time and money, game engine is used as platform to develop simulation environment for agents. An Unreal Tournament-Based Simulation Environment (UTSE) for agent simulation is proposed. The reasons for selecting Unreal Engine as the start point of developing our simulation environment are presented. The implementation details of UTSE are also expatiated. And finally, a simple case is given to demonstrate the effectiveness of UTSE to rapidly produce game engine-based high fidelity simulations.

Publisher

Trans Tech Publications, Ltd.

Reference6 articles.

1. M. Lewis and J. Jacobson, Game Engines in Research, Communications of the Association for Computing Machinery (CACM), NY: ACM 45(1), pp.27-48, (2002).

2. S.A. Baba, H. Hussain and Z.C. Embi, An overview of parameters of game engine, Multidisciplinary engineering education magazine, Vol. 2, pp.35-40, September (2007).

3. J. E. Laird, An exploration into computer games and computer generated forces, In Proceedings of the 9th Conference on Computer Generated Forces and Behavior Representation, (2000).

4. P. Prasithsangaree, J. M, Manojlovich, J. Chen and M. Lewis, UTSAF: A Simulation Bridge between OneSAF and the Unreal Game Engine, Systems, Man and Cybernetics, IEEE International Conference. USA: IEEE, 2003, 2: 1333-1338.

5. J. Wang, M. Lewis and J. Gennari, A Game Engine Based Simulation of the NIST Urban Search & Rescue Arenas, In proceedings of the 2003 Winter Simulation Conference, Dec 7-10, New Orleans, LA, (2003).

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. VISTA: A teaching aid to enhance contextual teaching;Computer Applications in Engineering Education;2021-03-21

2. Arduino Wrapper for Game Engine-Based Simulator Output;Lecture Notes in Electrical Engineering;2019

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3