Image Overlapping Technique without Model for Large LoD Terrain Based on GPU

Author:

Han Yuan Li1,Chen Yan Ping1

Affiliation:

1. China Railway Siyuan Survey and Design Group Co.,Ltd.

Abstract

There are many difficulties in image overlapping in 3D terrain of dynamic LoD quad tree model, it will cause gaps between terrain tiles and images if both of them are expressed independently. This paper breaks through the LoD mesh difficulties, and realizes image overlapping based on GPU programming without modeling. It establishes different texture coordinate transformational relationships in GPU to realize seamless expression between terrain texture and overlapping image based on setting terrain vertexes with global unified texture coordinate. The affine transformation is adopted to solve the difficulty of multiple spatial nonlinear transformations aiming to the interaction of image overlapping, and also to solve the non-synchronous problem of texture coordinate in interaction. At last, the conclusion may be achieved. Image overlapping technique in LoD terrain without modeling based on GPU is a typical case of render technology to solve application difficulties, the realization is simple, efficient and steady which only faces to single terrain tile. This research will greatly enhance the ability of Digital Earth, which completely clear an important technical barriers and promote the applications in GeoDesign.

Publisher

Trans Tech Publications, Ltd.

Reference8 articles.

1. G.T. Chiang, TOH White, MT Dove. Geo-visualization Fortran library COMPUTERS & GEOSCIENCES, 2011, 37(1): 65-74.

2. C. Tanner Christopher, J. Migdal Christopher, T. Jones Michael. The ClipMap,A Virtual MipMap. Siggraph (1998).

3. H.W. Wang, S.H. Dong. A View-Dependent Dynamic Multiresolution Terrain Model. JOURNAL OF COMPUTER-AIDED DESIGN & COMPUTER GRAPHICS. 2000. 12(8): 575-579.

4. B.Q. Zhang, L.M. Zhang, J.T. Zhang. GPU-based real-time terrain rendering algorithm using batched LOD. Journal of Image and Graphics. 2012. 17(4):582-588.

5. B.Y. Li, C.X. Zhao. A GPU Based Run-Time Quad-Tree Construction Method for Fast Terrain Rendering. JOURNAL OF COMPUTER-AIDED DESIGN & COMPUTER GRAPHICS. 2010. 22(12):2259-2264.

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3