Author:
YÜKSEL Hidayet Suha,CANLI Seda
Reference62 articles.
1. Al-Azawi, R., Al-Faliti, F., Al-Blushi, M. (2016). Educational gamification vs. game based learning: Comparative study. International Journal of Innovation, Management and Technology, 7(4), 132-136.
2. Alsawaier, R. S. (2018). The effect of gamification on motivation and engagement. The International Journal of Information and Learning Technology, 35(1), 56-79.
3. Archambault, I., Janosz, M., Fallu, J. S., Pagani, L. S. (2009). Student engagement and its relationship with early high school dropout. Journal of adolescence, 32(3), 651-670.
4. Banfield, J., Wilkerson, B. (2014). Increasing student intrinsic motivation and self-efficacy through gamification pedagogy. Contemporary Issues in Education Research, 7(4), 291-298.
5. Berg, B. L., Lune, H. (2014). Pearson New International Edition: Qualitative Research Methods for the Social Sciences. Pearson.
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献