ゲーム理論
Author:
Publisher
Institute of Electronics, Information and Communications Engineers (IEICE)
Subject
Industrial and Manufacturing Engineering,Polymers and Plastics,Business and International Management
Link
https://www.jstage.jst.go.jp/article/bplus/12/4/12_264/_pdf
Reference9 articles.
1. (3)Z.Han,D.Niyato,W.Saad,T.Başar, and A.Hjorungnes,Game Theory in Wireless and Communication Networks: Theory,Models,and Applications,Cambridge Univ. Pr., 2011.
2. (5)D.Monderer and L.S.Shapley,“Potential games,”Games Econ. Behav.,vol.14,no.1,pp.124-143,May 1996, DOI:10.1006/game.1996.0044
3. (7)S.Kamiya,K.Yamamoto,T.Nishio,M.Morikura, and T.Sugihara,“Spatial co-channel overlap mitigation through channel assignment in dense WLAN: Potential game approach,”IEICE Trans.Commun., vol.E100-B, no.7,pp.1094-1104, July 2017,DOI:10.1587/transcom.2016SCP0013
4. (8)B.Yin, S.Kamiya,K.Yamamoto,T.Nishio,M.Morikura,and H.Abeysekera, “Mitigating throughput starvation in dense WLANs through potential game-based channel selection,” IEICE Trans. Fundamentals,vol.E100-A, no.11,pp.2341-2350, Nov. 2017, DOI:10.1587/transfun.E100.A.2341
5. (9)K. Yamamoto, “A comprehensive survey of potential game approaches to wireless networks,”IEICE Trans. Commun.,vol.E98-B,no.9, pp.1804-1823, Sept. 2015, DOI:10.1587/transcom.E98.B.1804
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