POSTECH Immersive English Study (POMY): Dialog-Based Language Learning Game

Author:

LEE Kyusong1,KWEON Soo-ok2,LEE Sungjin3,NOH Hyungjong1,LEE Gary Geunbae1

Affiliation:

1. Department of Computer Science and Engineering, Pohang University of Science and Technology

2. Division of Humanities and Social Sciences, Pohang University of Science and Technology

3. Language Technologies Institute, Carnegie Mellon University

Publisher

Institute of Electronics, Information and Communications Engineers (IEICE)

Subject

Artificial Intelligence,Electrical and Electronic Engineering,Computer Vision and Pattern Recognition,Hardware and Architecture,Software

Reference50 articles.

1. [1] R. Wallace, “Alice-artificial linguistic internet computer entity-the alice ai. foundation,” Disponivel em http://www.alicebot.org. Acesso em, vol.18, 1995.

2. [2] J. Weizenbaum, “Eliza — a computer program for the study of natural language communication between man and machine,” Commun. ACM, vol.9, no.1, pp.36-45, 1966.

3. [3] A. Kerly, P. Hall, and S. Bull, “Bringing chatbots into education: Towards natural language negotiation of open learner models,” Knowledge-Based Systems, vol.20, no.2, pp.177-185, 2007.

4. [4] B. Heller, M. Proctor, D. Mah, L. Jewell, and B. Cheung, “Freudbot: An investigation of chatbot technology in distance education,” World Conference on Educational Multimedia, Hypermedia and Telecommunications, pp.3913-3918, 2005.

5. [5] S.D. Krashen, The Input Hypothesis: Issues and Implications, Longman London, 1985.

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