Geometry Clipmaps Terrain Rendering Using Hardware Tessellation

Author:

SONG Ge1,YANG Hongyu1,JI Yulong2

Affiliation:

1. National Key Lab. of Fundamental Sci. on Synthetic Vision, Sichuan University

2. School of Aeronautics & Astronautics, Sichuan University

Publisher

Institute of Electronics, Information and Communications Engineers (IEICE)

Subject

Artificial Intelligence,Electrical and Electronic Engineering,Computer Vision and Pattern Recognition,Hardware and Architecture,Software

Reference9 articles.

1. [1] R. Pajarola and E. Gobbetti, “Survey on semi-regular multiresolution models for interactive terrain rendering,” The Visual Computer, vol.23, no.8, pp.583-605, 2007.

2. [2] F. Losasso and H. Hoppe, “Geometry clipmaps: Terrain rendering using nested regular grids,” ACM Trans. Graph, vol.23, no.3, pp.769-776, 2004.

3. [3] A. Asirvatham and H. Hoppe, “GPU Gems 2 — Programming Techniques for HighPerformance Graphics and General-Purpose Computation,” pp.27-46, 2005.

4. [4] A.M. Dimitrijević and D.D. Rančić, “Ellipsoidal Clipmaps-A planet-sized terrain rendering algorithm,” Computers and Graphics, vol.52, pp.43-61, 2015.

5. [5] D. Feldmann, F. Steinicke, and K.H. Hinrichs, “Flexible Clipmaps for managing growing textures,” International Conference on Computer Graphics theory and Applications, pp.173-180, 2011.

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