Scanline-based rendering of 2D vector graphics

Author:

Seo Sang-Woo1,Shen Yong-Luo12,Kim Kwan-Young3,Oh Hyeong-Cheol4

Affiliation:

1. Dept. of Elec. & Info. Eng., Graduate School, Korea Univ.

2. Fac. of Mech. & Elec. Info., China Univ. of Geosciences

3. R&D Center, Advanced Digital Chips

4. College of Sci. & Tech, Korea Univ.

Publisher

Institute of Electronics, Information and Communications Engineers (IEICE)

Subject

Electrical and Electronic Engineering,Condensed Matter Physics,Electronic, Optical and Magnetic Materials

Reference8 articles.

1. Hardware implementation of a tessellation accelerator for the OpenVG standard

2. A High-Performance OpenVG Accelerator with Dual-Scanline Filling Rendering

3. [3] S.-W. Seo, Y.-L. Shen, S.-C. Lee, J.-S. Lee, and H.-C. Oh, “An Accelerator for Rendering 2D Vector Graphics,” Proc. Int. Conf. Computer Graphics and Virtual Reality, pp. 88-93, 2010.

4. [4] I. Antochi, B. Juurlink, S. Vassiliadis, and P. Liuha, “Memory Bandwidth Requirements of Tile-Based Rendering,” Lecture Notes in Computer Science, vol. 3113, pp. 323-332, 2004.

5. [5] D. Nehab and H. Hoppe, “Random Access Rendering of General Vector Graphics,” ACM Trans. Graphics, vol. 27, no. 5, Article 135, 2008.

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Design of an OpenVG Hardware Rendering Engine;IEICE Transactions on Information and Systems;2011

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