Utilising gamification for online evaluation through Quizizz: Teachers’ perspectives and experiences

Author:

Arifin ZainalORCID,Setiawan Budi

Abstract

During the pandemic, the 2019 novel coronavirus disease (COVID-19) has had a tremendous and massive impact on the entire cross-level education system in Indonesia and the global realm. This study aimed to look at the reflections of gamification activities that are used as a formative assessment tool in learning environments based on academic accomplishment and teachers’ engagement. The existing resource presented in this study in the form of ‘Quizizz’ can effectively transform formal education patterns into online education patterns assisted by virtual classrooms and other online learning media for the evaluation process. The method used in this research is phenomenology to investigate the perspectives and experiences of Indonesian secondary school teachers about remote Quizizz evaluation during the COVID19 pandemic to determine the teacher’s perspectives and experiences for media utilisation strategies in the online evaluation. The results of this study indicate that in learning activities during the COVID-19 pandemic, training is needed for teachers to respond to and overcome problems related to changes in the online evaluation process in the education system. Identifying teachers’ perspectives and experiences for an online-based evaluation process during the pandemic will contribute positively to achieving maximum student-learning goals and outcomes.           Keywords: Perspectives; experiences; evaluation; online learning; covid-19;

Publisher

Birlesik Dunya Yenilik Arastirma ve Yayincilik Merkezi

Subject

Management of Technology and Innovation,Education,Computer Science (miscellaneous)

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Development of an online evaluation awareness scale;Journal of Educational Technology and Online Learning;2024-01-31

2. The Impact of COVID-19 Pandemic on Primary, Secondary, and K-12 Education: A Systematic Review;International Journal on Studies in Education;2023-06-27

3. An e-learning evaluation method with the effectiveness of the questionnaire tool in the VLEs;2023 IEEE World Engineering Education Conference (EDUNINE);2023-03-12

4. The impact of gamification on the motivation of primary schoolers under martial law;Revista Amazonia Investiga;2023-02-28

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