Early Adolescent Gender and Multiple Intelligences Profiles as Predictors of Digital Gameplay Preferences / Spol i profil višestrukih inteligencija mlađih adolescenata kao prediktori preferenci igranja digitalnih igara
Author:
Publisher
Faculty of Teacher Education, University of Zagreb
Subject
Education
Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Gaming the system mediates the relationship between gender and learning outcomes in a digital learning game;Instructional Science;2024-08-21
2. Trait Emotional Intelligence and Multiple Intelligences as Predictors of Academic Success in Serbian and Greek IT Students;International Journal of Cognitive Research in Science, Engineering and Education (IJCRSEE);2023-08-31
3. The impact of interactive digital technology exposure on generation Z students learning performance in computer graphics and simulations: A comparative study of Greece and Serbia;Inovacije u nastavi;2023
4. Gender Differences in Learning Game Preferences: Results Using a Multi-dimensional Gender Framework;Lecture Notes in Computer Science;2023
5. The Impact of Gender in Learning With Games;International Journal of Game-Based Learning;2022-09-16
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