Boredom and Addiction: An exploratory view at university students' digital game playing processes

Author:

ÖZ Nazlı Deniz1ORCID,ARI Abdil2ORCID

Affiliation:

1. SELÇUK ÜNİVERSİTESİ, SPOR BİLİMLERİ FAKÜLTESİ, REKREASYON BÖLÜMÜ

2. Selçuk Üniversitesi Spor Bilimleri Fakültesi

Abstract

The concept of leisure time, which has attracted the attention of scientists from the past to the present, appears in many areas of life. In today's world, the busy pace of work, the epidemic process we are in and the many difficulties experienced once again emphasize the importance of effective use of time. At this point, individuals who cannot use their free time effectively and efficiently are likely to experience the perception of boredom with exposure to restrictions. The rapidly developing technology has brought with it many innovations such as computers and the internet, which have become an inseparable part of our lives. For this reason, technology, which has been developing rapidly in recent years, has brought many innovations such as computers and the internet, which have become an inseparable part of our lives. Thus, over time, a huge sector has been formed on the axis of digital games, and digital games continue to increase their popularity in the world with phenomena such as e-sports. In the process, digital games are developed to become more refined for the motivation of individuals to play digital games, increasing their addictive effects. In this direction, in our study, the relationship between our young people's perception of being bored in leisure time and digital game addiction, which is one of the valuable building blocks of the future, will be investigated.

Publisher

Turkish Journal of Sport and Exercise

Subject

General Engineering

Reference2 articles.

1. 1. Akkaya FH, Tutgun-ünal A, Tarhan N. Y Kuşağının Dijital Oyun Bağımlılığının İncelenmesi . Online Journal of Technology Addiction and Cyberbullying , 2021; 8 (1) , 1-22

2. 2. Budak KS. Okul Öncesi Dönem Çocukları İçin Dijital Oyun Bağımlılık Eğilimi Ölçeğinin ve Dijital Oyun Ebeveyn Rehberlik Stratejileri Ölçeğinin Geliştirilmesi, Problem Davranışlarla İlişkisinin İncelenmesi. Pamukkale Üniversitesi Eğitim Bilimleri Enstitüsü, Yüksek Lisans Tezi. Denizli. 2020.

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