Noncooperative Games

Author:

Hespanha João P.

Abstract

This chapter discusses the key principles of noncooperative game theory with the aid of several examples. To characterize a game, several items must be specified; for example, the players are the agents that make decisions. For a mathematical solution to a game, it is also important to make assumptions on the player's rationality, regarding questions such as: Will the players always pursue their best interests to fulfill their objectives? Will the players form coalitions? Will the players trust each other? The chapter proceeds by using the rope-pulling game to examine the motivation and implications of assuming a noncooperative vs. cooperative framework. It also considers the robust design problem and its formalization into a resistive circuit design game, a network routing game, and the Nash equilibrium before concluding with a practice exercise related to the network routing game, complete with solution.

Publisher

Princeton University Press

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Releaf: An Efficient Method for Real-Time Occlusion Handling by Game Theory;Sensors;2024-09-03

2. An Introduction to Stochastic Game Theory;Systems & Control: Foundations & Applications;2024

3. Formal Synthesis;Advanced Textbooks in Control and Signal Processing;2021-11-18

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