Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial

Author:

Patel DevikaORCID,Hawkins JessicaORCID,Chehab Lara ZenaORCID,Martin-Tuite PatrickORCID,Feler JoshuaORCID,Tan AmyORCID,Alpers Benjamin SORCID,Pink SophiaORCID,Wang JeromeORCID,Freise JonathanORCID,Kim PhillipORCID,Peabody ChristopherORCID,Bowditch JohnORCID,Williams Eric RORCID,Sammann AmandaORCID

Abstract

Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum.

Publisher

JMIR Publications Inc.

Subject

Health Informatics

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