Group tele-gaming through immersive virtual reality to improve mental health among adolescents with physical disabilities: pre and post trial protocol (Preprint)

Author:

Lai ByronORCID,Davis` DrewORCID,Young Raven,Kimani-Swanson Erin,Wozow Cynthia,Chaviano Kelli,Rimmer James HORCID

Abstract

BACKGROUND

Adolescents with physical disabilities have higher rates of mental health conditions and issues than adolescents without disabilities, and this disparity was exacerbated by the onset of the COVID-19 pandemic. They also have limited access to onsite programs and nearby peers.

OBJECTIVE

This pilot aims to investigate the potential effects of a low-dose multiplayer virtual reality tele-gaming program on depression, socialization, and loneliness among a cohort of children with physical disabilities. A secondary aim is to describe feasibility metrics, namely, recruitment and adherence rates and perceived program enjoyment and satisfaction. The tertiary aim is to describe behavioral mechanisms that affect participant adherence and social participation in the classes.

METHODS

This study is a single group, pre and post test designed trial. A single cohort of 12 children with physical disabilities will pilot a 1-month program that includes 2 supervised 1-hour sessions per week of group-based exergaming. Participants will complete questionnaires before and after the program, namely, for the primary aim the Children’s Depression Inventory 2 Short Form (CDI-S 2), a measure of feelings of depression, and the UCLA Loneliness Scale (UCLA), a measure of both loneliness and social isolation. Secondary aim measures will include three post test Likert scale questionnaires: perceived program enjoyment, program satisfaction, and satisfaction with multiplayer experiences. At post-intervention or dropout, participants will undergo semi-structured interviews to identify behavioral mechanisms that underly participation. Data will be reported descriptively and be supported by t-tests as appropriate.

RESULTS

Recruitment procedures started in July 2022. All data are expected to be collected by January 2022. Full trial results are expected to be published by March 2023. Secondary analyses of data will be subsequently published.

CONCLUSIONS

This trial tests a recreational virtual reality tele-gaming program that includes a completely remote enrollment, assessment, and intervention protocol. This program is accessible and short in duration and frequency, allowing it to be integrated within other interventions. Knowledge obtained from this study will inform the development of a larger trial for improving the mental health and well-being of adolescents with physical disabilities.

CLINICALTRIAL

NCT05259462

Publisher

JMIR Publications Inc.

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