Above Water: What a game to destigmatise anxiety tells us about developing games targeting sensitive topics (Preprint)

Author:

Wehbe RinaORCID,Whaley Colin RJORCID,Eskandari YasamanORCID,Suarez Ally,Nacke Lennart EORCID,Hammer Jessica,Lank Edward

Publisher

JMIR Publications Inc.

Subject

Psychiatry and Mental health,Computer Science Applications,Rehabilitation,Biomedical Engineering,Physical Therapy, Sports Therapy and Rehabilitation

Cited by 7 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A Serious Game for Promoting Knowledge about Suicidal Thoughts for Students at Higher Education;Proceedings of the 2024 International Conference on Information Technology for Social Good;2024-09-04

2. Measuring digital intervention user experience with a novel ecological momentary assessment (EMA) method, CORTO;Internet Interventions;2024-03

3. Porting and Enhancing a Mental Health Narrative Game for VR: Redesign Insights and New Features for the Meta Quest Platform;Symposium on Virtual and Augmented Reality;2023-11-06

4. Research Methodologies across the Physical - Virtual Reality Spectrum;Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing;2023-10-08

5. Serious Games applied to cases of Depression and Anxiety: A Systematic Review and Meta-analysis;2023 18th Iberian Conference on Information Systems and Technologies (CISTI);2023-06-20

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