Affiliation:
1. Ivannikov Institute for System Programming of the Russian Academy of Sciences
2. Moscow Institute of Physics and Technology
3. National Research University Higher School of Economics
Abstract
Rendering of large scenes in external memory is one of the most important problems of computer graphics, which is used in such areas as CAD/CAM/CAE, geoinformatics, project management, scientific visualization, virtual and augmented reality, computer games and animation. Unlike static scenes, for which a number of effective approaches have been proposed, in particular, levels of detail (LOD), rendering of large dynamic scenes with a given level of the tolerance and trustworthiness remains a big challenge. This paper discusses and investigates the possibility of using the previously proposed method of hierarchical dynamic levels of detail (HDLOD) for conservative rendering of dynamic scenes with a deterministic nature of events in external memory. The carried out series of computational experiments prove the feasibility and effectiveness of the method for real industrial scenes when employed in combination with memory management techniques.
Publisher
Keldysh Institute of Applied Mathematics
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