Abstract
This paper considers approaches and principles of building the 3D modeling system based on photogrammetry principles. It also describes integration with Object Capture, developed by Apple, as an example of technology that allows creating 3D models of real-world objects using a set of photos. Additionally, the article describes the approach to creating client-server applications, which will provide potential users with a convenient interface for interacting with the system.
Publisher
National Academy of Sciences of Ukraine (Co. LTD Ukrinformnauka) (Publications)
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