Evolving Perceptual Categories

Author:

O’Connor Cailin

Abstract

This article uses sim-max games to model perceptual categorization with the goal of answering the following question: To what degree should we expect the perceptual categories of biological actors to track properties of the world around them? I argue that an analysis of these games suggests that the relationship between real-world structure and evolved perceptual categories is mediated by successful action in the sense that organisms evolve to categorize together states of nature for which similar actions lead to similar results. This conclusion indicates that both strongly realist and strongly antirealist views about perceptual categories are too simple.

Publisher

Cambridge University Press (CUP)

Subject

History and Philosophy of Science,Philosophy,History

Reference23 articles.

1. Lipman, Barton . 2009. “Why Is Language Vague?” Working paper, Department of Economics, Boston University.

2. Why evolution does not always lead to an optimal signaling system

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