La píldora informativa audiovisual como estrategia de gamificación en los cursos en línea de segundas lenguas
Author:
Publisher
Universidad Complutense de Madrid (UCM)
Subject
Linguistics and Language,Language and Linguistics
Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. La percepción del aprendiz sobre su desarrollo competencial en una situación de aprendizaje gamificada en EFL;Aula Abierta;2023-12-20
2. Gamification and Its Application in the Social Environment;Research Anthology on Game Design, Development, Usage, and Social Impact;2022-10-07
3. A Mixed-Method Research on the Effectiveness of Using Gamification Elements in an Online English Course;International Journal of Educational Research Review;2022-08-20
4. Gamification and Its Application in the Social Environment;Journal of Information Technology Research;2020-07
5. Effect of Gamification on students’ motivation and learning achievement in Second Language Acquisition within higher education: a literature review 2011-2019;The EuroCALL Review;2020-03-31
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