1. Analysing the effect of latent space mutation strategies for PCGML;2024 IEEE Conference on Games (CoG);2024-08-05
2. Debugging Procedural Level Designs with Mental Maps;FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games;2022-09-05
3. Reach Space Analysis of Baseline Differential Extrinsic Plasticity Control;Frontiers in Neurorobotics;2022-06-01
4. A Rule Based Procedural Content Generation System;Communications in Computer and Information Science;2022
5. Dungeon's Room Generation Using Cellular Automata and Poisson Disk Sampling in Roguelike Game;2021 13th International Conference on Information & Communication Technology and System (ICTS);2021-10-20