Results and insight gained from applying the EnergyCat energy-saving serious game in UK social housing

Author:

Hafner Rebecca,Fuertes Alba,Pahl Sabine,Jones Rory,Boomsma Christine,Gangolells Marta,Casals Miquel

Abstract

Concerns about climate change associated with the combustion of fossil fuels urge a call for widespread reductions in household energy use. Determining means of achieving this is a key challenge faced by environmental scientists. The current research presents insights gained from a 12-month empirical trial of new serious game for energy, ‘EnergyCat’; which was designed to encourage household energy reductions in the UK social housing sector. Effects of gameplay on consumption behaviours and energy awareness were explored using 82 UK social housing households (versus a no-game control). Results indicated the intervention did not lead to any substantive changes in awareness or consumption practices. However, post-intervention feedback highlighted several issues in terms of game design and usability that may explain why the game failed to change behaviour in this instance. We provide a framework of suggestions as to how the game design process could be improved in order to engage residents in future, including use of adaptive fonts for older residents, and provision of clearer instructions on gameplay objectives at the outset. In addition, researchers should ensure close collaboration is maintained with residents throughout the design process in future efforts, in order to maximise likelihood of ongoing engagement from this population.

Publisher

Serious Games Society

Subject

Applied Mathematics,Artificial Intelligence,Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Education,Software

Cited by 8 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Empowering User-Centered Carbon Management: Bridging Individual Preferences and Sociotechnical Advancements;Proceedings of the 10th ACM International Conference on Systems for Energy-Efficient Buildings, Cities, and Transportation;2023-11-15

2. Serious Games Influencing Behaviors: The Case of Energy Cat Game;The Palgrave Encyclopedia of Social Marketing;2023-11-10

3. “From Gamers into Environmental Citizens”: A Systematic Literature Review of Empirical Research on Behavior Change Games for Environmental Citizenship;Multimodal Technologies and Interaction;2023-08-14

4. Review of Demand Response and Energy Communities in Serious Games;IEEE Access;2022

5. From Data Humanism to Metaphorical Visualization – An Educational Game Case Study;Communications in Computer and Information Science;2022

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