Design methodology of analytical games for knowledge acquisition

Author:

De Rosa Francesca,De Gloria Alessandro

Abstract

Analytical games explore a problem or a domain with a research purpose. Considerable research is ongoing to investigate improvements to analytical game design, execution and exploitation. Moreover, the fast-paced technological developments in many fields, such as artificial intelligence and virtual reality, make it even more compellingto account for the advantages and limitations of these new capabilities. In game design, the use of digital means is often regarded as a mere technical factor that relates to the platform selection, facilitator support and data recording processes. In this work a shift in perspective is proposed, to move from technology-oriented design selection criteria towards a broader assessment of the design choices. In fact, the introductionof technology (i.e., automation and autonomy) will not lead to a substitution of tasks, but will intrinsically change the game environment. This work introduces a framework to provide a structured guidance on the aspects to be factored in the different design phases of an analytical game, including the potential impact of the adoption of automation and autonomy. The proposed approach is based on previous research in the fieldof simulation-based serious gaming, model-driven engineering and human factors engineering. The framework is applied to Knowledge Acquisition Analytical Games as a case study.

Publisher

Serious Games Society

Subject

General Medicine

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Playing to Win: Enhancing Resilience in SMEs with Gamification;Management for Professionals;2024

2. The C3C Game: Serious Games and Community-Centered Design for Improved Pandemic Decision Making;Lecture Notes in Computer Science;2023-11-29

3. Foresight for ethical AI;Frontiers in Artificial Intelligence;2023-07-20

4. Improving Decision Support Systems and Disruptive Technology Adoption With Analytical Serious Games;Advances in Game-Based Learning;2023-06-30

5. Editorial Vol. 8, Issue 4;International Journal of Serious Games;2021-12-01

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