A Serious Game to learn English: The case of Bethe1Challenge

Author:

Aguilar Cruz Paola Julie,Álvarez Guayara Henry AlbertoORCID

Abstract

Current research in English language teaching reports that there is a tendency towards the use of mobile games and technology. However, there is a lack of research conducted that informs on the implementation of those strategies in high school contexts in Colombia. This article reports a case study aimed at exploring students’ perceptions towards the use of the Serious Game Bethe1Challenge supported with gamified activities, in a high school context during pandemic times. Accordingly, interviews, a pre-test and post-test were implemented and analyzed. It is concluded that participants perceived that Bethe1Challenge is an entertaining, fun, and enjoyable game that increases motivation and improves English learning as reported in the tests. Nonetheless, constraints related to the game were also discovered.

Publisher

Serious Games Society

Subject

General Medicine

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A Systematic Review of Game Designs and Outcomes of Serious Games Targeting Different Groups in Language Learning;International Journal of Technology-Enhanced Education;2023-05-19

2. Understanding students’ engagement with a Serious Game to learn English: A sociocultural perspective;International Journal of Serious Games;2022-11-08

3. Editorial Vol. 8, Issue 4;International Journal of Serious Games;2021-12-01

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