Design Principles for Serious Games Authoring Tool

Author:

Laurent Maxence,Monnier Sandra,Huguenin Audrey,Monaco Pierre-Benjamin,Jaccard DominiqueORCID

Abstract

Serious game development involves a multidisciplinary team of teachers and computer scientists. But the difference in computer competencies between the team members is a recurring difficulty in this collaboration. Authoring tools, which provide interfaces adapted to users' competencies, are promising solutions to overcome this difficulty. However, existing authoring tools are either limited in their functionalities (not powerful) or too complex for non-computer scientists (not usable). A comprehensive set of design principles to address this limitation does not yet exist. The objective of this research was to define a set of design principles for the development of powerful and usable authoring tools. To achieve this objective, we first defined a set of design principles. We then developed an authoring tool corresponding to these principles. Finally, we carried out test uses of that tool through the development of twelve serious games. Results show that this authoring tool enabled the development of a wide variety of serious games (powerful) by teams with heterogeneous computer skills (usable). Design principles defined in this research integrate and extend previous works. They allow to overcome the dilemma between the power and usability of authoring tools. This could unlock new possibilities for collaborative approaches in serious games developments.

Publisher

Serious Games Society

Subject

Applied Mathematics,Artificial Intelligence,Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Education,Software

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. RePresent: Enabling Access to Justice for Pro Se Litigants via Co-Authored Serious Games;Designing Interactive Systems Conference;2024-07

2. Design of Virtual Reality Based Game for Dual Enhancement of City Monuments and Brand Image;International Journal of Serious Games;2024-03-22

3. Editorial. Vol. 9, Issue 4;International Journal of Serious Games;2022-11-10

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