Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey

Author:

Gaisbauer Werner,Hlavacs Helmut

Abstract

On the one hand, creating rich virtual worlds "by hand" like in the game Grand Theft Auto V is hugely expensive and limited to large studios. On the other hand, procedural content generation (PCG) allows tiny teams to create huge worlds like Hello Games did with only four people (in the beginning) for the recently released game No Man's Sky. Following in the footsteps of Hello Games, this paper tries to equip the reader with an overview about the state-of-the-art of how to build such a virtual world, i.e., a populated virtual city with buildings, streets, parks, vegetation, humans, and vehicles, using just PCG assets. Each PCG asset that is envisioned to bring the city to life is grouped and discussed in detail and the latest research trends in PCG are presented together with open questions. Using the above-mentioned PCG assets, instead of months, a city can be built in a mere couple of minutes by a user without much experience in designing 3D assets. The city can then be used for many applications like games, virtual reality (VR), or film.

Publisher

Serious Games Society

Subject

Applied Mathematics,Artificial Intelligence,Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Education,Software

Cited by 7 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Making 3D Virtual Cities VR Ready: A Performance Study;Augmented Reality and Virtual Reality;2021

2. Artificial Intelligence and Imagination;The Cambridge Handbook of the Imagination;2020-05-31

3. A Procedurally Generated World for a Zombie Survival Game;Lecture Notes in Computer Science;2020

4. Endless City Driver: Procedural Generation of Realistic Populated Virtual 3D City Environment;Augmented Reality and Virtual Reality;2020

5. Procedural Generation of Video Game Cities for Specific Video Game Genres Using WaveFunctionCollapse (WFC);Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts;2019-10-17

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