The Play Your Process Method for Business Process-Based Digital Game Design

Author:

Classe Tadeu Moreira de,De Araujo Renata Mendes,Xexéo Geraldo Bonorino,Siqueira Sean

Abstract

Serious games have been understood as a useful tool to engage, educate and train individuals in many areas. They are also suitable for the business processes management area where it is expected that business-process-based digital games can bring together players (process actors) to better understand and learn organizational business processes. This paper presents a game design method for the development of serious games which aims to provide business process understanding to players, as well as to allow them to reflect on process challenges and difficulties. The design of serious business process games requires game designers to have business process modeling skills and instructions on how to represent business process elements in the game context. This research was conducted using the Design Science Research Methodology, and addresses the challenge of providing a method for the design of serious business process games. The method receives business process models as input and comprises steps to (i) map business process elements into game design elements, game design and development, and (ii) evaluate games with game designers, process actors, and game players. In order to validate the method, a set of games was built and evaluated with players. The designed games were evaluated as to adequate quality, although fun and entertainment can still be improved, and players´ understanding regarding process increase after games are played

Publisher

Serious Games Society

Subject

Applied Mathematics,Artificial Intelligence,Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Education,Software

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1. PYP4Training: designing digital games for business process training;Business Process Management Journal;2024-06-11

2. Games With Safety Training Purposes in the Industry: Game Design Method and Its Demonstration;Journal on Interactive Systems;2024-05-24

3. PYP4Training - Ludificando o Treinamento de Processos de Negócio;Anais Estendidos do XX Simpósio Brasileiro de Sistemas de Informação (SBSI 2024);2024-05-20

4. Pan Africa Business Simulation Game;2023 18th Iberian Conference on Information Systems and Technologies (CISTI);2023-06-20

5. DIJS: Methodology for the Design and Development of Digital Educational Serious Games;IEEE Transactions on Games;2023-06

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